Details
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User Story
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Resolution: Out of scope
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P1: Critical
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Description
This issue links to Qt 3D bugs and missing features that are important for Runtime 2.
Some of the bugs are actual blockers, while some can be worked around.
The feature "requests" will usually be QT3DS tasks since, if we decide to do the corresponding D3 feature, then the underlying Qt 3D implementation will likely need to be contributed by D3.
Attachments
Issue Links
- relates to
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QTBUG-64757 QRenderTargetOutput cannot change its target texture when the new texture has the same size
- Reported
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QTBUG-65085 FBOs never released
- Reported
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QTBUG-66287 Final frame is not correctly detected when there's a negative playback rate
- Open
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QTBUG-70885 OnDemandRendering broken wrt expose events
- Open
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QTBUG-65775 QTexture with TextureImage from file - or a QTextureLoader that shares the texture internally - does not report any sensible width/height/etc.
- In Progress
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QTBUG-67937 [regression] Qt3D locks up on Radeon
- Closed
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QTBUG-67989 QPaintedTextureImage crashes when doing update() calls in succession
- Closed
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QTBUG-65080 BlitFramebuffer node unusable when the input/output RT is not actively used elsewhere in the framegraph
- Closed
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QTBUG-65116 Qt3D cpu usage is much worse in 5.10.0 with RenderPolicy OnDemand
- Closed
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QTBUG-67498 Scene3D does not work in 5.11 anymore
- Closed
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QTBUG-67886 Cubic root calculation is causing glitches with some values
- Closed
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QTBUG-68395 BlitFramebuffer broken on GLES
- Closed
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QTBUG-68580 Raycasting broken due to missing job dependency
- Closed
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QTBUG-69039 Scene2D deadlock in windows
- Closed
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QT3DS-651 Materials: Non-standard blend modes for layers with shader and FBO-based workarounds
- Closed
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QTBUG-55109 When using OnDemand as the render settings then it will continually poll for updates which will cause a high CPU usage
- Closed
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QTBUG-65081 BlitFramebuffer does not provide automatic parenting unlike other framegraph nodes
- Closed
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QTBUG-65123 BlitFramebuffer coordinate system mismatch
- Closed
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QTBUG-65590 Bounding volume calculation does not take the index attribute into account
- Closed
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QTBUG-66686 Texture with custom texture images providing mip levels 0..N fail to upload levels 1..N
- Closed
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QTBUG-68403 Multisample textures not supported with GLES (3.1+)
- Closed
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QTBUG-68510 QOpenGLTexture: Multisample textures do not work on GLES 3.1+
- Closed
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QTBUG-68511 Scene2D is flashing and crashing
- Closed
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QTBUG-68718 QPaintedTextureImage lacks devicePixelRatio support
- Closed
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QTBUG-68759 Setting sampler uniforms calls glUniform1iv with wrong count
- Closed
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QTBUG-69138 QTextureImage handling broken making it impossible to use mipmaps, layers, cubemaps
- Closed
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QTBUG-65936 Shader compilation must be handled more gracefully
- Closed
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QTBUG-65893 Do not draw initial empty frames
- Open
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QTBUG-65878 Do not allow jobs to fail
- Open
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QTBUG-65873 Add normalized time to the animators in Qt 3D
- Closed
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QT3DS-124 More fine-grained animation control
- Closed
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QT3DS-303 Child camera handling is incomplete/buggy
- Closed
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QT3DS-335 Add Qt 3D support for extra blend modes via extension
- Closed
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QTBUG-69985 Scene3D (and Studio3D) needs a way to determine if the Qt 3D scene changes
- Closed
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QTBUG-70035 Qt 3D renderer design not suitable for proper Qt Quick integration
- Open
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QT3DS-654 Input handling in Runtime
- Withdrawn
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QT3DS-992 Qt bugs that impact Qt 3D Studio editor
- Closed