Details
Description
Have a texture and add custom texture images to it, each with different mip levels. Level 0 works correctly, whereas all others generate GL_INVALID_VALUE.
This is because GLTexture fails to set the mip level correctly to the underlying QOpenGLTexture when there is no texture data generator, only a set of texture images.
Attachments
Issue Links
- relates to
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QT3DS-660 Qt 3D bugs and features required for Runtime 2
- Withdrawn