Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-95583

Incorrect shadowmap bounds when referencing camera from different node

    XMLWordPrintable

Details

    • 58d76ba85592130f8a951dc795d1775621d6a761 (qt/qtquick3d/dev) 64de87bd86df1951cbd708a57c79f311015f1b8f (qt/qtquick3d/6.2)

    Description

      If a camera is stored in a node that is referenced from another view containing the rest of the geometry the bounds for the shadowmap will be too small. This is because the shadowmap bounds are calculated from the parent of the camera and not the referencing view where the geometry is placed.

      Attachments

        1. QTBUG-95583.zip
          26 kB
          Jonas Karlsson

        Activity

          People

            jokarlss Jonas Karlsson
            jokarlss Jonas Karlsson
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved: