Details
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Bug
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Resolution: Done
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Not Evaluated
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6.2
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None
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58d76ba85592130f8a951dc795d1775621d6a761 (qt/qtquick3d/dev) 64de87bd86df1951cbd708a57c79f311015f1b8f (qt/qtquick3d/6.2)
Description
If a camera is stored in a node that is referenced from another view containing the rest of the geometry the bounds for the shadowmap will be too small. This is because the shadowmap bounds are calculated from the parent of the camera and not the referencing view where the geometry is placed.