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  1. Qt
  2. QTBUG-92892

Rotated emitter velocity not always correct

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Details

    • Bug
    • Resolution: Fixed
    • P2: Important
    • 6.2.0 FF
    • 6.1
    • Quick: 3D
    • None

    Description

      When the emitter is outside the system and rotated & scaled, the velocity (VectorDirection3D, TargetDirection3D) isn't calculated properly. Attached a test case for this which contains cylinder "pipes" with different position/scale/rotation and the particles should be moving inside them.

      I believe problem is in QQuick3DParticleEmitter::emitParticle the way m_velocity should take into account also the scaling.

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            tuliniemi Jere Tuliniemi
            kagro Kaj Grönholm
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              Created:
              Updated:
              Resolved: