Details
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Bug
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Resolution: Fixed
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P2: Important
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6.1
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None
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e6deedc9d1c6cf5ed61784e1686576b5c38ea0a9
Description
When the emitter is outside the system and rotated & scaled, the velocity (VectorDirection3D, TargetDirection3D) isn't calculated properly. Attached a test case for this which contains cylinder "pipes" with different position/scale/rotation and the particles should be moving inside them.
I believe problem is in QQuick3DParticleEmitter::emitParticle the way m_velocity should take into account also the scaling.