Details
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Bug
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Resolution: Fixed
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P3: Somewhat important
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None
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5.7.0
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None
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Device: Boot2Qt 2.0.1 on Toradex Apalis iMX6D 512MB
Desktop: OpenSUSE Tumbleweed on Intel i7-6700, Intel GPU, 8GB RAM
Description
When emitter's maximumEmitted property is set to a large number, all particles suddenly disappear. This seems to happen on Apalis iMX6 (roughly at 16383 particles they disappear while the rest of the scene stays and FPS goes up as if all the particles were deleted) while desktop doesn't reproduce the issue (not 100% sure, the application starts hanging when trying to load over 20000000 particles, which is pretty much expected. Otherwise it shows even large particle amounts without a problem.).
Steps to reproduce:
1. Run the example application on a device
-> The busyindicator can be seen running but no particles are emitted
Example program attached.