Details
Description
The attached example updates vertex data every frame.
In a few seconds the fps falls down, then the application freezes and crashes with error:
D3D11: Removing Device.
Device loss detected in Present()
Graphics device lost, cleaning up scenegraph and releasing RHI
Attachments
Issue Links
- duplicates
-
QTBUG-99012 Scene rendering getting slower per QQuick3DGeometry updates
- Closed
- is duplicated by
-
QTBUG-98577 Draw calls are duplicated over and over when geometry changes
- Closed