Details
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Task
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Resolution: Fixed
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P2: Important
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6.1
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None
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1
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6f1ed8b46abed1a2190c12f8d7b272b075efa0e8, f542e2bd35767e97ce6b328a23e21791a4ccbed9
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Qt Quick 3D - 2021 Week 21/22
Description
I was doing Qt6 dev profiling yesterday and bumped into https://codereview.qt-project.org/c/qt/qtdeclarative/+/301377
Noticed that QQuickParticleAffector::postAffect inserting data into needsReset is slow. And the reason is that QFlatSet insert uses std::find to prevent duplicates, which drags the perf down when the amount of particles increases.
Attached a simple example application which allows increasing the particles amount and seeing a simple fps counter, use better profiling if needed. Same can be seen with other particles examples as long as they have more particles and at least one affector.
The results I get on Galaxy Tab A7:
particles | QFlatSet | QSet 5000 34 fps 60 fps 10000 9 fps 38 fps 15000 4 fps 28 fps
So when the amount of particles grows, QSet performs up to ~7 x better.
Are there examples & hardware where QFlatSet in this place performs notably better? If not, should we switch back to QSet at least on Qt 6 dev? Or do some better optimization here?