Description
When an opacityMap is added to PrincipledMaterial, the Model item is rendered incorrrectly. The same way it looks if alpha channel is added to base texture, even if the channel is completely white.
PrincipledMaterial { baseColorMap: Texture { source: "maps/base.png" tilingModeHorizontal: Texture.Repeat tilingModeVertical: Texture.Repeat } opacityMap: Texture { source: "maps/opacity.png" tilingModeHorizontal: Texture.Repeat tilingModeVertical: Texture.Repeat } }
Image A in the attachment - without opacity map
Image B in the attachment - with opacity map
How to reproduce:
Run this example:
https://drive.google.com/file/d/1Vnt3DafzEKMUUcbUkB4gQ9u8EhswbBjr/view
Attachments
Issue Links
- relates to
-
QTBUG-95337 Semitransparent models are not correctly blended
- Closed