Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-81933

Z-prepass for Quick3D with RHI

    XMLWordPrintable

Details

    • Task
    • Resolution: Done
    • P2: Important
    • None
    • None
    • Qt RHI, Quick: 3D
    • None

    Description

      Also called depth prepass. Do not confuse with "depth pass" which refers to generating a depth texture in a separate renderpass that then serves as input to a certain technique (such as, SSAO), custom material or effect. Z-prepass does not generate a separate texture, it rather renders targeting the same depth-stencil buffer that will then be used with the main rendering "pass". And it is done as part of the main render pass.

      Attachments

        Issue Links

          Activity

            People

              lagocs Laszlo Agocs
              lagocs Laszlo Agocs
              Votes:
              0 Vote for this issue
              Watchers:
              1 Start watching this issue

              Dates

                Created:
                Updated:
                Resolved: