Details
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Bug
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Resolution: Out of scope
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P3: Somewhat important
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None
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5.9.0 RC
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None
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Android devices - armv7
Description
I modified the framebuffer example to render 100 objects instead of just one. The fps remained high. But then I also loaded the same texture repeatedly for each new object. I attached the modified files.
On my Nexus 5x, FPS dropped to 12-13. On a low-end device, such as my Lenovo A1000 FPS dropped to 2.
I have also noticed a drop in FPS while running the planets example.