Details
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Bug
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Resolution: Fixed
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P4: Low
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None
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5.3.2, 5.4.0
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None
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Nook Version 2.2.1 with Android 4.0.4 .
Description
On the nook HD Android tablet the QML ParticleSystem makes the application crash on startup.
In the logcat we see a shader link error:
opengl/qopenglshaderprogram.cpp:940 (virtual bool QOpenGLShaderProgram::link()): QOpenGLShader::link: "Link Error: Vertex shader is missing. W/Qt ( 8656): " W/Qt ( 8656): scenegraph/coreapi/qsgmaterial.cpp:369 (virtual void QSGMaterialShader::compile()): QSGMaterialShader: Shader compilation failed: W/Qt ( 8656): scenegraph/coreapi/qsgmaterial.cpp:370 (virtual void QSGMaterialShader::compile()): "Link Error: Vertex shader is missing.
Running the same application without ParticleSystems works.
Trying to disable the ParticleSystems by detecting if the running system has openGL shader with QOpenGLShaderProgram::hasOpenGLShaderPrograms(QOpenGLContext::currentContext()) does not work (returns true on the Nook).