Details
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Task
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Resolution: Done
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P1: Critical
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None
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Windows
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bd11d74a66db4e72e8f1266c7eae833a4fcd5f4b
Description
For WinRT we introduced the qtd3dservice which does remote compilation of shaders. So far we have not documented how to package those into the app bundle when you want to publish an application.
For 5.4 we will need to create further automation of this process.
Attachments
1.
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Document qtd3dservice | Closed | Andrew Knight |