Description
The texture is mixed up for both as in the attached code
QGLBuilder builder2; builder2 << QGLCylinder(0.75, 0.25, 0.75, 36, 25, true, true); cone = builder2.currentNode(); cone->setObjectName(QLatin1String("Cone")); QGLMaterial *coneMaterial = new QGLMaterial; coneMaterial->setAmbientColor(Qt::gray); coneMaterial->setDiffuseColor(Qt::gray); QUrl coneUrl; coneUrl.setPath(QLatin1String(":/dome_icecream4_mod.jpg")); coneUrl.setScheme(QLatin1String("file")); coneMaterial->setTextureUrl(coneUrl); cone->setMaterial(coneMaterial); cone->setEffect(QGL::LitDecalTexture2D); QGLBuilder builder1; builder1 << QGLDome(0.75); dome = builder1.currentNode(); dome->setObjectName(QLatin1String("Dome")); QGLMaterial *domeMaterial = new QGLMaterial; QUrl domeUrl; domeUrl.setPath(QLatin1String(":/only_cone1_mod.jpg")); domeUrl.setScheme(QLatin1String("file")); domeMaterial->setTextureUrl(domeUrl); dome->setMaterial(domeMaterial); dome->setEffect(QGL::LitDecalTexture2D); cone->addNode(dome); const QVector3D pos (0.7,1,0); cone->setPosition(pos); scene2 = builder2.finalizedSceneNode(); scene2->setParent(this); scene1 = builder1.finalizedSceneNode(); scene1->setParent(this);