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  1. Qt
  2. QTBUG-20729

using meshNodes duplicates the whole mesh

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Details

    • Bug
    • Resolution: Cannot Reproduce
    • P1: Critical
    • Qt3D 1.0
    • Qt3D TP1
    • Qt3D
    • ArchLinux 64bit.
      Intel Core2Quad
      GeForce 8600 GTS

    Description

      If referencing a mesh-node via the Item3D meshNode property it seams the whole mesh will be drawn twice.

      If you set an effect it only effects the mesh-node, but if you do any geometry-manipulation (scale, rot, translate) the whole model is drawn a second time (geometry changed).
      As performance changes significantly if you reference any mesh-node (even non existing mesh-nodes!!) I assume this is happening always and only visible if geometry-manipulations are applied.

      I've attached a simple example showing this.

      My source:
      Qt 4.8 (0f10e3603fc5f24ebd3773cb2976d0bb24fcbd17)
      Quick3D (d8d8358f7cbd698436ea1ab209c488d538d84650)

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            dpope Daniel Pope (closed Nokia identity) (Inactive)
            tsenyk Thomas Senyk (closed Nokia identity) (Inactive)
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            Dates

              Created:
              Updated:
              Resolved: