Description
Implement
Framebuffer {
id: offscreen_cylinder
Cylinder {
// I get rendered into an FBO
}
}
type syntax for rendering qml3d scenes into an FBO
Note at present there is only one render target, Viewport or FBO - multipass comes later.
- Auto-tests
- Demos - altho no actual visible FBO output yet*
- Log messages - to show its working
Could also verify by saving out the FBO as a QImage then to a .png file.