Details
-
Task
-
Resolution: Unresolved
-
P2: Important
-
None
-
6.6
-
None
Description
Support collision filtering. This is a very useful feature that should not be too hard to implement using for instance just an number (0..128) as the filter id. See https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/RigidBodyCollision.html?#collision-filtering