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  1. Qt
  2. QTBUG-112254

Support collision filtering

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    • Task
    • Resolution: Unresolved
    • P2: Important
    • None
    • 6.6
    • Quick: 3D Physics
    • None

    Description

      Support collision filtering. This is a very useful feature that should not be too hard to implement using for instance just an number (0..128) as the filter id. See https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/RigidBodyCollision.html?#collision-filtering

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            qt.team.graphics.and.multimedia Qt Graphics Team
            jokarlss Jonas Karlsson
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              Created:
              Updated: