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  1. Qt
  2. QTBUG-111908

Add ray casting to View3D

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      Add a QML Ray type with origin, direction, and plane intersection. Then add:

      Ray rayCast(float x, float y)

      to View3D.

      My use case is for ray casting for purposes other than object picking. I could add invisible objects to the scene and use object picking, but that seems rather overkill.

        For Gerrit Dashboard: QTBUG-111908
        # Subject Branch Project Status CR V

            qt.team.graphics.and.multimedia Qt Graphics Team
            clickingbuttons clicking buttons
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