Details
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Bug
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Resolution: Invalid
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Not Evaluated
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None
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6.4.2, 6.5.0 Beta3, 6.6.0
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None
Description
When running Quick3D examples on macOS with OpenGL backend then this debug message is shown and nothing is drawn:
Particles not supported due to missing RGBA32F and RGBA16F texture format support
No GLSL shader code found (versions tried: QList(120) ) in baked shader QShader(stage=0 shaders=QList(ShaderKey(1 Version(130 QFlags()) 0)) desc.isValid=true)
Steps to reproduce:
- Open customeffect example.
- Add "qputenv("QSG_RHI_BACKEND", "opengl");" to main.cpp
- Comment out // QSurfaceFormat::setDefaultFormat(QQuick3D::idealSurfaceFormat()); in main.cpp
On other platforms (iOS, Windows) it works fine.