Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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6.4.2
Description
Sha: f913d8843:c20a34829 (meta-boot2qt:meta-qt6) (6.4.2)
planets-qml shows:
"/opt/planets-qml/bin/planets-qml" QList()qt.qml.defaultmethod: Assigning an object to a signal handler is deprecated.Instead, create the object, give it an id, and call the desired slot from the signal handler. qrc:/ShadowEffect.qml:130:17: Unable to assign [undefined] to Qt3DRender::QGraphicsApiFilter::Api Requested MSAA sample count 4 but supported sample counts are QList(1) , using sample count 1 instead Attempted to set unsupported sample count 4 Attempted to set unsupported sample count 4 qt.gui.imageio: libpng warning: iCCP: known incorrect sRGB profile qt.gui.imageio: libpng warning: iCCP: known incorrect sRGB profile QGles2TextureRenderTarget: Depth texture is not supported and will be ignored Framebuffer incomplete: 0x8cd6 Qt3D.Renderer.RHI.Backend: Failed to create RenderTarget 11 QList("Depth Texture: Texture format: 14; flags: 33; samples: 1") qt.qml.defaultmethod: Assigning an object to a signal handler is deprecated.Instead, create the object, give it an id, and call the desired slot from the signal handler. qrc:/ShadowEffect.qml:130:17: Unable to assign [undefined] to Qt3DRender::QGraphicsApiFilter::Api Requested MSAA sample count 4 but supported sample counts are QList(1) , using sample count 1 instead Attempted to set unsupported sample count 4 Qt3D.Renderer.RHI.Backend: Failed to create RenderTarget 11 QList("Depth Texture: Texture format: 14; flags: 33; samples: 1") No GLSL shader code found (versions tried: QList(100) ) in baked shader QShader(stage=0 shaders=QList(ShaderKey(1 Version(120 QFlags()) 0)) desc.isValid=true)
It doesn't seem to be finding shader code?