Details
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Suggestion
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Resolution: Unresolved
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P3: Somewhat important
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None
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6.4.1
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Description
Hello there!
Just a small request (or so it seems).
I'm implementing custom RHI texture (QSGTexture subclass) and I would really like to see several more RBG formats available, namely RGBA16 and RGBA32. From what it seems, all RHI backends support them (even if not, that can be checked - QRhi::isTextureFormatSupported), so required changes are minimal. Tested OpenGL and d3d11 source code update myself.
(current list of RBG formats is: RGBA8, BGRA8, RGBA16F, RGBA32F and RGB10A2)
Thanks!