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  1. Qt
  2. QTBUG-105701

Investigate tessellation with Metal

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    • 6.5
    • 6.5
    • Qt RHI
    • None

      Now that we have a not-great-but-sometimes-suitable approach to tessellation with D3D11 (it involves injecting manually written versions of the HLSL hull/domain shaders), we can look at what we can do for Metal.

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            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
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