Details
-
Bug
-
Resolution: Unresolved
-
P3: Somewhat important
-
None
-
6.3.1
-
None
Description
maybe it's more a documentation issue than a bug, but different custom scene graph objects using the `QSGFlatColorMaterial` are not batched together if they have different colors.
i haven't found any documentation that materials with different uniforms may prevent batching