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      Some objects that have had freeze transforms function can have issues when doing the export from Maya to 3D Studio.

      This is cause if the pivot is not set to 0,0,0 point and in 3D Studio object will move according where its pivot is related to 0,0,0

      One quick solution is to bake pivot point while export to the objects transform.

      Could add this as an optional setting that could save time for the artist.

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            tetammin Teemu Tamminen
            tero.pelkonen Tero Pelkonen
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