Details
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Suggestion
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Resolution: Done
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P2: Important
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None
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fe29ee5c5b0c1edbfabccf211bd8d73bb61672dc
Description
I'm suggesting to implement an ability for users to set texture source from C++ side using QByteArray.
I propose to implement this because the only way to set the texture: first save the texture to the hard disk, and then set the material path to the texture - but it is too long and useless operation.
A picture in the QByteArray format comes to our side from other module / library. And we want to set this picture as a texture on a rectangle in a 3D presentation. And we need a method (for example, Q3DSPresentation::setTexture (const QString& materialPath, const QByteArray &data)) in the Q3DSPresentation class.
Attachments
Issue Links
- relates to
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QT3DS-3308 Support customer project X
- In Progress
- mentioned in
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