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      The 3DS1 runtime has the option of doing 2x/4x/8x MSAA or 2x SSAA for subpresentations' main texture. It does not seem to be used. Check if this is really needed.

      For the layers in a subpresentation the usual AA techniques apply.

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            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
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