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      E.g. avoid fbo when there's only one layer and no blend/effects/etc. are in use.

      Check what 3DS1 does, but also take it further possibly. Low-end embedded GPUs have limited fragment processing power.

      Check also the exact logic for the "layer caching" flag.

       

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            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
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