-
Technical task
-
Resolution: Won't Do
-
P2: Important
-
None
-
None
// mip levels
// ### this is broken, mip levels > 0 will be ignored, see Q3DSImageManager::load()
// should be refactored to return multiple QTextureImageDataPtrs, one per mip level.
imageData->setMipLevels(mipLevelCount);