Description
example code
SceneEnvironment { id: sceneEnvironment skyboxBlurAmount: 0 probeExposure: 0.5 backgroundMode: SceneEnvironment.SkyBox antialiasingMode: SceneEnvironment.MSAA antialiasingQuality: SceneEnvironment.High effects: [hDRBloomTonemap] HDRBloomTonemap { id: hDRBloomTonemap blurFalloff: 0.4 exposure: 0 gamma: 1 } }