Details
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Bug
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Resolution: Fixed
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P2: Important
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QDS 3.9
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None
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1
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6dfe32508 (qds/3.9), fb24f791b (qds/dev)
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QDS Oulu - 2022 Week 49/50
Description
Steps to reproduce:
- Create a 3D project
- Import some 3D asset, e.g. the one attached
- Go inside the 3D component by double clicking it in Components
- Open Content Library
- Right click one of the textures in Texture tab and choose "Add texture"
- Open Material Browser
- Choose the existing material or create new default material
- Right click added texture and choose "Apply to selected material" -> diffusemap
- Preview image of the material does not change, code editor shows:
DefaultMaterial { id: defaultMaterial_material diffuseMap: texture1 objectName: "defaultMaterial_material" diffuseColor: "#ffcccccc" } Texture { id: texture1 source: "images/hexagonal_concrete_paving_diff_4k.png" }
- Source path incorrect for texture?
- Applying texture to material by dragging and dropping an image from Assets to Material Editor -> Diffuse map applies texture correctly