[I] Starting Purify'd C:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\tests\auto\particles\qquickcustomparticle\debug\tst_qquickcustomparticle.exe at 11/24/2014 10:59:21 Version 7.0.1.0-003 32-bit build 20120410.1500 Windows 6.1 7601 Multiprocessor Free Instrumented executable: C:\Users\frkleint\Documents\Rational\Purify\cache\tst__qquickcustomparticle$Purify_C_qt_qt-540-vs32_qt-540-vs32_qtdeclarative_tests_auto_particles_qquickcustomparticle_debug.exe Working directory: C:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\tests\auto\particles\qquickcustomparticle\debug Command line arguments: Process ID: 0xbc0 Thread ID: 0x8f8 [I] Starting main [I] Starting thread 0x1364: QThreadPrivate::start(void *) Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] beginthreadex [f:\dd\vctools\crt_bld\self_x86\crt\src\threadex.c:187] [I] EXC: Continued exception in qt_set_thread_name(void *,char const*) {2 occurrences} Exception code: 0x406d1388 [Information: facility: Microsoft 0x6d code: 0x1388] Exception address: [C:\Windows\syswow64\KERNELBASE.DLL ip=0x76BBC42C] Filter: qt_set_thread_name(void *,char const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\corelib\thread\qthread_win.cpp:292] Exception location [C:\Windows\syswow64\KERNELBASE.DLL ip=0x76BBC42E] [C:\Windows\syswow64\KERNEL32.DLL ip=0x764F586D] qt_set_thread_name(void *,char const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\corelib\thread\qthread_win.cpp:290] QThreadPrivate::start(void *) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\corelib\thread\qthread_win.cpp:339] callthreadstartex [f:\dd\vctools\crt_bld\self_x86\crt\src\threadex.c:314] threadstartex [f:\dd\vctools\crt_bld\self_x86\crt\src\threadex.c:292] [W] UMR: Uninitialized memory read in QQmlJS::Parser::parse(int) {2 occurrences} Reading 8 bytes from 0x0019e528 (8 bytes at 0x0019e528 uninitialized) Address 0x0019e528 points into a thread's stack Address 0x0019e528 is 104 bytes past the start of local variable 'parser' in QV4::Script::parse(void) Thread ID: 0x8f8 Error location QQmlJS::Parser::parse(int) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\parser\qqmljsparser.cpp:186] QQmlJS::Parser::parseProgram(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\parser\qqmljsparser_p.h:134] QV4::Script::parse(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\jsruntime\qv4script.cpp:223] QV4::Script::evaluate(ExecutionEngine::QV4 *,QString const&,Object::QV4 *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\jsruntime\qv4script.cpp:383] QV8Engine::initializeGlobal(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\v8\qv8engine.cpp:537] QV8Engine::initQmlGlobalObject(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\v8\qv8engine.cpp:586] QV8Engine::setEngine(QQmlEngine *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\v8\qv8engine.cpp:595] QQmlEnginePrivate::init(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\qqmlengine.cpp:806] QQmlEngine::QQmlEngine(QObject *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\qqmlengine.cpp:871] QQuickViewPrivate::init(QQmlEngine *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\items\qquickview.cpp:77] [I] Starting thread 0x1748 Call location No call stack recorded [I] Starting thread 0xe20 Call location No call stack recorded [W] UMR: Uninitialized memory read in QQmlJS::Parser::parse(int) {2 occurrences} Reading 8 bytes from 0x0978da44 (8 bytes at 0x0978da44 uninitialized) Address 0x0978da44 points into a thread's stack Address 0x0978da44 is 104 bytes past the start of local variable 'parser' in QmlIR::IRBuilder::generateFromQml(QString const&,QString const&,Document::QmlIR *) Thread ID: 0x1364 Error location QQmlJS::Parser::parse(int) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\parser\qqmljsparser.cpp:186] QQmlJS::Parser::parse(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\parser\qqmljsparser_p.h:129] QmlIR::IRBuilder::generateFromQml(QString const&,QString const&,Document::QmlIR *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\compiler\qqmlirbuilder.cpp:561] QQmlTypeData::dataReceived(Data::QQmlDataBlob const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\qqmltypeloader.cpp:2230] QQmlDataLoader::setData(QQmlDataBlob *,Data::QQmlDataBlob const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\qqmltypeloader.cpp:1214] QQmlDataLoader::setData(QQmlDataBlob *,QQmlFile *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\qqmltypeloader.cpp:1206] QQmlDataLoader::loadThread(QQmlDataBlob *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\qqmltypeloader.cpp:1084] QQmlDataLoaderThread::loadThread(QQmlDataBlob *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\qqmltypeloader.cpp:817] `QQmlThread::callMethodInThread'::`2'::I::call [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\ftw\qqmlthread_p.h:154] QQmlThreadPrivate::threadEvent(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\qml\qml\ftw\qqmlthread.cpp:190] [I] Starting thread 0x1204: NVAPI_Thunk Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] NVAPI_Thunk [C:\WINDOWS\SYSWOW64\NVWGF2UM.DLL] rx::Renderer11::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:251] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:152] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] [I] Starting thread 0x1918 Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] ??? [C:\WINDOWS\SYSWOW64\IGD10UMD32.DLL ip=0x11BC3229] rx::Renderer11::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:251] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:152] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] [I] Starting thread 0xba4 Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] ??? [C:\WINDOWS\SYSWOW64\IGD10UMD32.DLL ip=0x11BC3229] rx::Renderer11::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:251] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:152] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] [I] Starting thread 0x1868 Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] ??? [C:\WINDOWS\SYSWOW64\IGD10UMD32.DLL ip=0x11BC3229] rx::Renderer11::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:251] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:152] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] [I] Starting thread 0x1904: OpenAdapter10 Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] OpenAdapter10 [C:\WINDOWS\SYSWOW64\NVUMDSHIM.DLL] rx::Renderer11::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:251] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:152] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] [I] Starting thread 0x18b8: NVAPI_Thunk Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] NVAPI_Thunk [C:\WINDOWS\SYSWOW64\NVWGF2UM.DLL] rx::Blit11::Blit11(Renderer11::rx *) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\blit11.cpp:289] rx::Renderer11::initializeDevice(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:372] rx::Renderer11::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:354] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:152] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] [I] Starting thread 0x1028: NVAPI_Thunk Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] NVAPI_Thunk [C:\WINDOWS\SYSWOW64\NVWGF2UM.DLL] rx::Blit11::Blit11(Renderer11::rx *) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\blit11.cpp:289] rx::Renderer11::initializeDevice(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:372] rx::Renderer11::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:354] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:152] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] [I] Starting thread 0x16e4 Call location No call stack recorded [I] Starting thread 0xecc Call location No call stack recorded [I] Starting thread 0x162c: CoGetTreatAsClass Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] CoGetTreatAsClass [C:\Windows\SysWOW64\OLE32.DLL] QWindowsWindow::setDropSiteEnabled(bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowswindow.cpp:1004] QWindowsWindow::updateDropSite(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowswindow.cpp:991] QWindowsWindow::QWindowsWindow(QWindow *,QWindowsWindowData const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowswindow.cpp:889] QWindowsIntegration::createPlatformWindow(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:327] QWindowPrivate::create(bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\kernel\qwindow.cpp:395] QWindow::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\kernel\qwindow.cpp:530] QWindow::setVisible(bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\kernel\qwindow.cpp:466] QWindow::showNormal(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\kernel\qwindow.cpp:1842] [I] Starting thread 0x1a18: timeEndPeriod Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] timeSetEvent [C:\Windows\SysWOW64\WINMM.DLL] QEventDispatcherWin32Private::registerTimer(WinTimerInfo *) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\corelib\kernel\qeventdispatcher_win.cpp:578] QEventDispatcherWin32::registerTimer(int,int,TimerType::Qt,QObject *) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\corelib\kernel\qeventdispatcher_win.cpp:950] QAbstractEventDispatcher::registerTimer(int,TimerType::Qt,QObject *) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\corelib\kernel\qabstracteventdispatcher.cpp:253] QObject::startTimer(int,TimerType::Qt) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\corelib\kernel\qobject.cpp:1626] QSGWindowsRenderLoop::maybePostUpdateTimer(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\qsgwindowsrenderloop.cpp:111] QSGWindowsRenderLoop::maybeUpdate(QQuickWindow *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\qsgwindowsrenderloop.cpp:323] QQuickWindow::maybeUpdate(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\items\qquickwindow.cpp:2892] QQuickWindowPrivate::dirtyItem(QQuickItem *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\items\qquickwindow.cpp:928] [W] UMR: Uninitialized memory read in rx::Renderer11::setScissorRectangle(Rectangle::gl const&,bool) {1 occurrence} Reading 1 byte from 0x0a0f1c21 (1 byte at 0x0a0f1c21 uninitialized) Address 0x0a0f1c21 is 1097 bytes into a 2288 byte block at 0x0a0f17d8 Address 0x0a0f1c21 points to a C++ new block in heap 0x09030000 Thread ID: 0x8f8 Error location rx::Renderer11::setScissorRectangle(Rectangle::gl const&,bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:774] rx::RendererD3D::applyRenderTarget(Data::gl const&,UINT,bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:266] rx::RendererD3D::clear(Data::gl const&,UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:626] gl::Context::clear(UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:1302] glClear [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:657] `anonymous namespace'::Resolver::RI(unsigned int) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.cpp:2335] qopenglfResolveClear [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.cpp:2459] QOpenGLFunctions::glClear(UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:594] QSGBindable::clear(QFlags)const [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgrenderer.cpp:55] QSGBatchRenderer::Renderer::renderBatches(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2402] Allocation location new(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] ?CreateRenderer@VRenderer11@rx@@@rx@@YAPAVRenderer@0@PAVDisplay@egl@@PAUHDC__@@ABVAttributeMap@3@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:95] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:151] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] QWindowsIntegration::createPlatformWindow(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:325] [W] UMR: Uninitialized memory read in gl::Program::link(Data::gl const&) {2 occurrences} Reading 4 bytes from 0x1a236ab4 (4 bytes at 0x1a236ab4 uninitialized) Address 0x1a236ab4 is 476 bytes into a 508 byte block at 0x1a2368d8 Address 0x1a236ab4 points to a C++ new block in heap 0x09030000 Thread ID: 0x8f8 Error location gl::Program::link(Data::gl const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\program.cpp:256] gl::Context::linkProgram(UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:653] glLinkProgram [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:3699] `anonymous namespace'::Resolver::RI(unsigned int) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.cpp:2335] qopenglfResolveLinkProgram [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.cpp:2991] QOpenGLFunctions::glLinkProgram(UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:1722] QOpenGLShaderProgram::link(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglshaderprogram.cpp:928] QSGRenderContext::compile(QSGMaterialShader *,QSGMaterial *,char const*,char const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\qsgcontext.cpp:847] QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:146] QSGBatchRenderer::Renderer::renderMergedBatch(Batch::QSGBatchRenderer const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2188] Allocation location new(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] gl::ResourceManager::createProgram(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\resourcemanager.cpp:109] gl::Context::createProgram(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:226] glCreateProgram [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:1011] ?A0x19f39c3b::Resolver::()(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.cpp:2239] qopenglfResolveCreateProgram [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.cpp:2774] QOpenGLFunctions::glCreateProgram(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:1262] QOpenGLShaderProgram::init(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglshaderprogram.cpp:687] QOpenGLShaderProgram::bindAttributeLocation(char const*,int) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglshaderprogram.cpp:1053] QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:143] [W] UMR: Uninitialized memory read in memcmp {2 occurrences} Reading 20 bytes from 0x0a0f1cac (20 bytes at 0x0a0f1cac uninitialized) Address 0x0a0f1cac is argument #1 of memcmp Address 0x0a0f1cac is 1236 bytes into a 2288 byte block at 0x0a0f17d8 Address 0x0a0f1cac points to a C++ new block in heap 0x09030000 Thread ID: 0x8f8 Error location memcmp [c:\qT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] rx::Renderer11::applyUniforms(ProgramImpl::rx const&,vector::std>::std const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:1673] rx::ProgramD3D::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\programd3d.cpp:1066] gl::ProgramBinary::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\programbinary.cpp:311] rx::RendererD3D::applyShaders(Data::gl const&,bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:364] rx::RendererD3D::drawElements(Data::gl const&,UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:98] gl::Context::drawElements(UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:1360] glDrawElements [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:1436] `anonymous namespace'::Resolver::RIHIPBX(unsigned int,int,unsigned int,void const *) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.cpp:2359] qopenglfResolveDrawElements [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.cpp:2537] Allocation location new(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] ?CreateRenderer@VRenderer11@rx@@@rx@@YAPAVRenderer@0@PAVDisplay@egl@@PAUHDC__@@ABVAttributeMap@3@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:95] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:151] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] QWindowsIntegration::createPlatformWindow(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:325] [W] UMR: Uninitialized memory read in memcmp {2 occurrences} Reading 36 bytes from 0x0a0f1d34 (4 bytes at 0x0a0f1d34 uninitialized) Address 0x0a0f1d34 is argument #1 of memcmp Address 0x0a0f1d34 is 1372 bytes into a 2288 byte block at 0x0a0f17d8 Address 0x0a0f1d34 points to a C++ new block in heap 0x09030000 Thread ID: 0x8f8 Error location memcmp [c:\qT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] rx::Renderer11::applyUniforms(ProgramImpl::rx const&,vector::std>::std const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:1679] rx::ProgramD3D::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\programd3d.cpp:1066] gl::ProgramBinary::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\programbinary.cpp:311] rx::RendererD3D::applyShaders(Data::gl const&,bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:364] rx::RendererD3D::drawElements(Data::gl const&,UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:98] gl::Context::drawElements(UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:1360] glDrawElements [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:1436] `anonymous namespace'::Resolver::RIHIPBX(unsigned int,int,unsigned int,void const *) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.cpp:2359] qopenglfResolveDrawElements [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.cpp:2537] Allocation location new(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] ?CreateRenderer@VRenderer11@rx@@@rx@@YAPAVRenderer@0@PAVDisplay@egl@@PAUHDC__@@ABVAttributeMap@3@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:95] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:151] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] QWindowsIntegration::createPlatformWindow(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:325] [W] UMR: Uninitialized memory read in gl::Program::link(Data::gl const&) {1 occurrence} Reading 4 bytes from 0x1a443f04 (4 bytes at 0x1a443f04 uninitialized) Address 0x1a443f04 is 476 bytes into a 508 byte block at 0x1a443d28 Address 0x1a443f04 points to a C++ new block in heap 0x09030000 Thread ID: 0x8f8 Error location gl::Program::link(Data::gl const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\program.cpp:256] gl::Context::linkProgram(UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:653] glLinkProgram [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:3699] QOpenGLFunctions::glLinkProgram(UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:1722] QOpenGLShaderProgram::link(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglshaderprogram.cpp:928] QSGRenderContext::compile(QSGMaterialShader *,QSGMaterial *,char const*,char const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\qsgcontext.cpp:847] QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:146] QSGBatchRenderer::Renderer::renderMergedBatch(Batch::QSGBatchRenderer const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2188] QSGBatchRenderer::Renderer::renderBatches(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2417] QSGBatchRenderer::Renderer::render(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2590] Allocation location new(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] gl::ResourceManager::createProgram(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\resourcemanager.cpp:109] gl::Context::createProgram(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:226] glCreateProgram [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:1011] QOpenGLFunctions::glCreateProgram(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:1262] QOpenGLShaderProgram::init(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglshaderprogram.cpp:687] QOpenGLShaderProgram::bindAttributeLocation(char const*,int) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglshaderprogram.cpp:1053] QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:143] QSGBatchRenderer::Renderer::renderMergedBatch(Batch::QSGBatchRenderer const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2188] QSGBatchRenderer::Renderer::renderBatches(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2417] [W] UMR: Uninitialized memory read in memcmp {71 occurrences} Reading 20 bytes from 0x0a0f1ccc (20 bytes at 0x0a0f1ccc uninitialized) Address 0x0a0f1ccc is argument #2 of memcmp Address 0x0a0f1ccc is 1268 bytes into a 2288 byte block at 0x0a0f17d8 Address 0x0a0f1ccc points to a C++ new block in heap 0x09030000 Thread ID: 0x8f8 Error location memcmp [c:\qT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] rx::Renderer11::applyUniforms(ProgramImpl::rx const&,vector::std>::std const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:1673] rx::ProgramD3D::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\programd3d.cpp:1066] gl::ProgramBinary::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\programbinary.cpp:311] rx::RendererD3D::applyShaders(Data::gl const&,bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:364] rx::RendererD3D::drawElements(Data::gl const&,UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:98] gl::Context::drawElements(UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:1360] glDrawElements [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:1436] QOpenGLFunctions::glDrawElements(UINT,int,UINT,void const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:726] QSGBatchRenderer::Renderer::renderMergedBatch(Batch::QSGBatchRenderer const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2235] Allocation location new(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] ?CreateRenderer@VRenderer11@rx@@@rx@@YAPAVRenderer@0@PAVDisplay@egl@@PAUHDC__@@ABVAttributeMap@3@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:95] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:151] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] QWindowsIntegration::createPlatformWindow(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:325] [W] UMR: Uninitialized memory read in memcmp {71 occurrences} Reading 36 bytes from 0x0a0f1d64 (4 bytes at 0x0a0f1d64 uninitialized) Address 0x0a0f1d64 is argument #2 of memcmp Address 0x0a0f1d64 is 1420 bytes into a 2288 byte block at 0x0a0f17d8 Address 0x0a0f1d64 points to a C++ new block in heap 0x09030000 Thread ID: 0x8f8 Error location memcmp [c:\qT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] rx::Renderer11::applyUniforms(ProgramImpl::rx const&,vector::std>::std const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:1679] rx::ProgramD3D::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\programd3d.cpp:1066] gl::ProgramBinary::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\programbinary.cpp:311] rx::RendererD3D::applyShaders(Data::gl const&,bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:364] rx::RendererD3D::drawElements(Data::gl const&,UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:98] gl::Context::drawElements(UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:1360] glDrawElements [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:1436] QOpenGLFunctions::glDrawElements(UINT,int,UINT,void const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:726] QSGBatchRenderer::Renderer::renderMergedBatch(Batch::QSGBatchRenderer const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2235] Allocation location new(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] ?CreateRenderer@VRenderer11@rx@@@rx@@YAPAVRenderer@0@PAVDisplay@egl@@PAUHDC__@@ABVAttributeMap@3@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:95] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:151] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] QWindowsIntegration::createPlatformWindow(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:325] [W] UMR: Uninitialized memory read in gl::Program::link(Data::gl const&) {2 occurrences} Reading 4 bytes from 0x08f081fc (4 bytes at 0x08f081fc uninitialized) Address 0x08f081fc is 476 bytes into a 508 byte block at 0x08f08020 Address 0x08f081fc points to a C++ new block in heap 0x09030000 Thread ID: 0x8f8 Error location gl::Program::link(Data::gl const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\program.cpp:256] gl::Context::linkProgram(UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:653] glLinkProgram [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:3699] QOpenGLFunctions::glLinkProgram(UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:1722] QOpenGLShaderProgram::link(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglshaderprogram.cpp:928] QQuickCustomMaterialShader::compile(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\items\qquickshadereffectnode.cpp:279] QSGRenderContext::compile(QSGMaterialShader *,QSGMaterial *,char const*,char const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\qsgcontext.cpp:851] QSGBatchRenderer::ShaderManager::prepareMaterialNoRewrite(QSGMaterial *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:180] QSGBatchRenderer::Renderer::renderUnmergedBatch(Batch::QSGBatchRenderer const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2287] QSGBatchRenderer::Renderer::renderBatches(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2436] Allocation location new(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] gl::ResourceManager::createProgram(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\resourcemanager.cpp:109] gl::Context::createProgram(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:226] glCreateProgram [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:1011] QOpenGLFunctions::glCreateProgram(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:1262] QOpenGLShaderProgram::init(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglshaderprogram.cpp:687] QOpenGLShaderProgram::addShaderFromSourceCode(QFlags,char const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglshaderprogram.cpp:750] QQuickCustomMaterialShader::compile(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\items\qquickshadereffectnode.cpp:243] QSGRenderContext::compile(QSGMaterialShader *,QSGMaterial *,char const*,char const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\qsgcontext.cpp:851] QSGBatchRenderer::ShaderManager::prepareMaterialNoRewrite(QSGMaterial *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:180] [W] UMR: Uninitialized memory read in memcmp {142 occurrences} Reading 20 bytes from 0x0a0f1ccc (20 bytes at 0x0a0f1ccc uninitialized) Address 0x0a0f1ccc is argument #2 of memcmp Address 0x0a0f1ccc is 1268 bytes into a 2288 byte block at 0x0a0f17d8 Address 0x0a0f1ccc points to a C++ new block in heap 0x09030000 Thread ID: 0x8f8 Error location memcmp [c:\qT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] rx::Renderer11::applyUniforms(ProgramImpl::rx const&,vector::std>::std const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:1673] rx::ProgramD3D::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\programd3d.cpp:1066] gl::ProgramBinary::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\programbinary.cpp:311] rx::RendererD3D::applyShaders(Data::gl const&,bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:364] rx::RendererD3D::drawElements(Data::gl const&,UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:98] gl::Context::drawElements(UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:1360] glDrawElements [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:1436] QOpenGLFunctions::glDrawElements(UINT,int,UINT,void const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:726] QSGBatchRenderer::Renderer::renderUnmergedBatch(Batch::QSGBatchRenderer const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2361] Allocation location new(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] ?CreateRenderer@VRenderer11@rx@@@rx@@YAPAVRenderer@0@PAVDisplay@egl@@PAUHDC__@@ABVAttributeMap@3@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:95] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:151] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] QWindowsIntegration::createPlatformWindow(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:325] [W] UMR: Uninitialized memory read in memcmp {142 occurrences} Reading 36 bytes from 0x0a0f1d64 (4 bytes at 0x0a0f1d64 uninitialized) Address 0x0a0f1d64 is argument #2 of memcmp Address 0x0a0f1d64 is 1420 bytes into a 2288 byte block at 0x0a0f17d8 Address 0x0a0f1d64 points to a C++ new block in heap 0x09030000 Thread ID: 0x8f8 Error location memcmp [c:\qT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] rx::Renderer11::applyUniforms(ProgramImpl::rx const&,vector::std>::std const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:1679] rx::ProgramD3D::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\programd3d.cpp:1066] gl::ProgramBinary::applyUniforms(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\programbinary.cpp:311] rx::RendererD3D::applyShaders(Data::gl const&,bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:364] rx::RendererD3D::drawElements(Data::gl const&,UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:98] gl::Context::drawElements(UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:1360] glDrawElements [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:1436] QOpenGLFunctions::glDrawElements(UINT,int,UINT,void const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:726] QSGBatchRenderer::Renderer::renderUnmergedBatch(Batch::QSGBatchRenderer const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2361] Allocation location new(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] ?CreateRenderer@VRenderer11@rx@@@rx@@YAPAVRenderer@0@PAVDisplay@egl@@PAUHDC__@@ABVAttributeMap@3@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:95] glCreateRenderer [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\renderer.cpp:151] egl::Display::initialize(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\display.cpp:94] eglInitialize [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libegl\libegl.cpp:251] QWindowsEGLStaticContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowseglcontext.cpp:392] QWindowsStaticOpenGLContext::create(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:345] QWindowsIntegrationPrivate::ensureStaticOpenGLContext(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:377] QWindowsIntegration::createWindowData(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:316] QWindowsIntegration::createPlatformWindow(QWindow *)const [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\plugins\platforms\windows\qwindowsintegration.cpp:325] [I] Starting thread 0xce4: NVAPI_Thunk Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] NVAPI_Thunk [C:\WINDOWS\SYSWOW64\NVWGF2UM.DLL] rx::Renderer11::drawElements(UINT,int,UINT,void const*,Buffer::gl *,TranslatedIndexData::rx const&,int) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:1197] rx::RendererD3D::drawElements(Data::gl const&,UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:118] gl::Context::drawElements(UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:1360] glDrawElements [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:1436] QOpenGLFunctions::glDrawElements(UINT,int,UINT,void const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:726] QSGBatchRenderer::Renderer::renderMergedBatch(Batch::QSGBatchRenderer const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2235] QSGBatchRenderer::Renderer::renderBatches(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2417] QSGBatchRenderer::Renderer::render(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2590] [I] Starting thread 0xc5c: NVAPI_Thunk Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] NVAPI_Thunk [C:\WINDOWS\SYSWOW64\NVWGF2UM.DLL] rx::Renderer11::drawElements(UINT,int,UINT,void const*,Buffer::gl *,TranslatedIndexData::rx const&,int) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\renderer11.cpp:1197] rx::RendererD3D::drawElements(Data::gl const&,UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\rendererd3d.cpp:118] gl::Context::drawElements(UINT,int,UINT,void const*,int,Range::rx const&) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\context.cpp:1360] glDrawElements [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:1436] QOpenGLFunctions::glDrawElements(UINT,int,UINT,void const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:726] QSGBatchRenderer::Renderer::renderMergedBatch(Batch::QSGBatchRenderer const*) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2235] QSGBatchRenderer::Renderer::renderBatches(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2417] QSGBatchRenderer::Renderer::render(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:2590] [I] Starting thread 0x1bfc: QThreadPrivate::start(void *) Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] beginthreadex [f:\dd\vctools\crt_bld\self_x86\crt\src\threadex.c:187] [I] Starting thread 0x1808: NVAPI_Thunk Call location CreateThread [c:\windows\syswOW64\KERNEL32.DLL] NVAPI_Thunk [C:\WINDOWS\SYSWOW64\NVWGF2UM.DLL] rx::Buffer11::NativeBuffer11::setData(D3D11_MAP,BYTE const*,UINT,UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\buffer11.cpp:811] rx::Buffer11::setSubData(void const*,UINT,UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\buffer11.cpp:276] rx::Buffer11::setData(void const*,UINT,UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\buffer11.cpp:184] gl::Buffer::bufferData(void const*,long,UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\buffer.cpp:38] glBufferData [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\libglesv2.cpp:543] QOpenGLFunctions::glBufferData(UINT,int,void const*,UINT) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\gui\opengl\qopenglfunctions.h:1184] QSGBatchRenderer::Renderer::unmap(Buffer::QSGBatchRenderer *,bool) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:889] QSGBatchRenderer::Renderer::uploadBatch(Batch::QSGBatchRenderer *) [c:\qt\qt-540-vs32\qt-540-vs32\qtdeclarative\src\quick\scenegraph\coreapi\qsgbatchrenderer.cpp:1916] [I] EXI: Ignored exception in ?SafeRelease@PAUID3D11Texture2D@@@@YAXAAPAUID3D11Texture2D@@@Z {1 occurrence} Exception code: 0xc0000005 [Error: access violation reading from 0x0e6bb690] Exception address: ?SafeRelease@PAUID3D11Texture2D@@@@YAXAAPAUID3D11Texture2D@@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\common\angleutils.h:48] Filter: _tmainCRTStartup [f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c:572] Exception location ?SafeRelease@PAUID3D11Texture2D@@@@YAXAAPAUID3D11Texture2D@@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\common\angleutils.h:48] rx::TextureStorage11_2D::~TextureStorage11_2D(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\d3d11\texturestorage11.cpp:641] rx::TextureStorage11_2D::`scalar deleting destructor'(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] ?SafeDelete@VTextureStorage@rx@@@@YAXAAPAVTextureStorage@rx@@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\common\angleutils.h:56] rx::TextureD3D_2D::~TextureD3D_2D(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\renderer\d3d\textured3d.cpp:533] rx::TextureD3D_2D::`vector deleting destructor'(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] ?SafeDelete@VTextureImpl@rx@@@@YAXAAPAVTextureImpl@rx@@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\common\angleutils.h:56] gl::Texture::~Texture(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\texture.cpp:64] gl::Texture2D::~Texture2D(void) [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\libglesv2\texture.cpp:188] gl::Texture2D::`scalar deleting destructor'(UINT) [C:\QT\QT-540-VS32\QT-540-VS32\QTBASE\BIN\LIBGLESV2D.DLL] [E] EXU: Unhandled exception in ?SafeRelease@PAUID3D11Texture2D@@@@YAXAAPAUID3D11Texture2D@@@Z {1 occurrence} Exception code: 0xc0000005 [Error: access violation reading from 0x0e6bb690] Exception address: ?SafeRelease@PAUID3D11Texture2D@@@@YAXAAPAUID3D11Texture2D@@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\common\angleutils.h:48] Filter: [C:\Program Files\IBM\RationalPurifyPlus\PURERT.DLL ip=0x3F0026D0] Exception location ?SafeRelease@PAUID3D11Texture2D@@@@YAXAAPAUID3D11Texture2D@@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\common\angleutils.h:48] [I] Summary of all memory leaks... {160 bytes, 2 blocks} [I] MPK: Potential memory leak of 32 bytes from 1 block allocated at ip=0x6cd813fa Offset 0x00000008 referenced by 0x6cdbe088, a location in a section in a loaded module Offset 0x00000008 referenced by 0x6cdbe08c, a location in a section in a loaded module Distribution of potentially leaked blocks 32 bytes from 1 block of 32 bytes (0x00352898) Allocation location HeapAlloc [c:\Windows\SysWOW64\KERNEL32.DLL] ??? [ip=0x6CD813F9] [W] MLK: Memory leak of 128 bytes from 1 block allocated in initialise [NVD3D9WRAP.DLL] Distribution of leaked blocks 128 bytes from 1 block of 128 bytes (0x08ea4450) Allocation location HeapAlloc [c:\Windows\SysWOW64\KERNEL32.DLL] initialise [C:\PROGRAM FILES (X86)\NVIDIA CORPORATION\COPROCMANAGER\NVD3D9WRAP.DLL] [I] Terminating thread 0x1748 Call location No call stack recorded [I] Terminating thread 0x8f8 Call location ?SafeRelease@PAUID3D11Texture2D@@@@YAXAAPAUID3D11Texture2D@@@Z [c:\qt\qt-540-vs32\qt-540-vs32\qtbase\src\3rdparty\angle\src\common\angleutils.h:48] [I] Terminating thread 0x16e4 Call location No call stack recorded [I] Starting thread 0x1394 Call location No call stack recorded [I] Terminating thread 0x162c Call location FreeLibraryAndExitThread [C:\Windows\SysWOW64\KERNELBASE.DLL] CoGetTreatAsClass [C:\Windows\SysWOW64\OLE32.DLL] WaitForSingleObject [C:\Windows\syswow64\KERNELBASE.DLL] [I] Terminating thread 0xe20 Call location No call stack recorded [I] Terminating thread 0xecc Call location No call stack recorded [I] Starting thread 0x5d8 Call location No call stack recorded [I] Exiting with code 0 (0x00000000) Process time: 42587 milliseconds [I] Program terminated at 11/24/2014 11:12:37