import QtQuick import QtQuick3D import QtQuick.Timeline Node { id: rOOT Model { id: car rotation: Qt.quaternion(0.707107, 0.707107, 0, 0) scale.x: 0.01 scale.y: 0.01 scale.z: 0.01 source: "meshes/car.mesh" PrincipledMaterial { id: lowpolyCoupe_material baseColorMap: Texture { source: "maps/test.png" generateMipmaps: true mipFilter: Texture.Linear } opacityChannel: Material.A roughness: 0.552786 cullMode: Material.NoCulling alphaMode: PrincipledMaterial.Opaque } materials: [ lowpolyCoupe_material ] } Timeline { id: timeline0 startFrame: 0 endFrame: 5000 currentFrame: 0 enabled: true animations: [ TimelineAnimation { duration: 5000 from: 0 to: 5000 running: true loops: Animation.Infinite } ] KeyframeGroup { target: car property: "rotation" keyframeSource: "animations/car_rotation.qad" } } }