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Task
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Resolution: Unresolved
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P2: Important
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None
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6.6
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None
Support collision filtering. This is a very useful feature that should not be too hard to implement using for instance just an number (0..128) as the filter id. See https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/RigidBodyCollision.html?#collision-filtering
| For Gerrit Dashboard: QTBUG-112254 | ||||||
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| # | Subject | Branch | Project | Status | CR | V |
| 469316,11 | Support collision filtering | dev | qt/qtquick3dphysics | Status: MERGED | +2 | 0 |